

The dashboard features a green led indicator, a reset button (to tune in the frequency of the Xbox 360), and a slot for plugging in a headset. Thus, they're easy to use to shift gears or camera angles on the fly. Surprisingly, the D-pad is better than the one on the standard controller, though it doesn't really mean all that much in the driving world, and F1-style paddles are strategically placed behind and slightly closer in to the neck of the wheel base. The wheel is equipped with X, Y, B, and A buttons, Start and Back buttons, an Xbox 360 Guide button in the center, and a D-pad along a horizontal bar inside the wheel itself. It's solidly built into the dashboard, so there is little likelihood you'll tear it off in a fit of rage.

#XBOX 360 WIRELESS SPEED WHEEL EITH PC FULL#
While that's not a full 360 degrees, it provides enough turn radius for me. The wheel itself is about 8 to 10 inches in diameter and functions with about a 240-degree turn radius. So, even if you found yourself disgustingly sweaty, it's unlikely to affect your grip. You won't lose your grip with this and it's resistant to water and most other liquids. The rubber grip is hard but comfortable in the hands and it works perfectly. The actual wheel is outfitted with a sturdy rubberized grip on the top, left and right sides, while the bottom quarter is a polished steel gray. The steering wheel hardware follows the same sleek styling as the Xbox 360, replete with chill white casing and gray highlights. Microsoft has learned about style and consistency. The wheel is supported by only three racers right now, with a fourth coming down the pike: PGR3, Test Drive and Need for Speed Carbon use it now, and of course it will be compatible with Forza 2 whenever that comes out. There are not major instructions for this.

(All of your old saves and Achievements will work, by the way.) It's also instantly plug and playable. So, if you already own PGR3, the steering wheel will work but it requires your new version for the initial set-up. In other words, Microsoft gives you a copy of the game so you can play it.
#XBOX 360 WIRELESS SPEED WHEEL EITH PC DRIVERS#
It also comes with a copy of Project Gotham Racing 3, which is required because it's got set-up drivers built-in to make it software compatible with the wheel. The steering wheel features two major hardware pieces, a steering wheel attached to a dashboard, and a pedal set.

It comes at a high price, but like everything Microsoft is doing these days, when you pay extra, you get the works. In fact, created in part by former Sidewinder joystick team members, Microsoft's new wheel is a hardcore racer's dream. I also admit I'd make a lousy marketing executive.īut what about the look and feel? How about that functionality? Should you get it? Once you separate yourself from the literal interpretation of "wireless," you'll find that the $149.99 peripheral is top-notch in almost every respect. So, it really should be called the "Mostly" Wireless Racing Wheel. But A) it does require wires to plug in the foot pedals, and B) if you want the full sensory experience rumble and force feedback experience, another wire plugs the system in to a wall socket. It functions like a wireless controller in that it doesn't plug into your console, sure, that makes it wireless. This steering wheel is not entirely wireless. The long-winded name, Xbox 360 Wireless Racing Wheel, is consistent with the rest of Microsoft's wireless peripherals, but it's also a bit of a misnomer. Instead, it sunk in time and money of its own to create a high-end steering wheel that's both sleek and functional. As part of its desire to expand a healthy peripheral base for Xbox 360, Microsoft decided not to endorse any third-party manufacturer as its official controller or steering wheel sponsor like Sony did with Logitech for Gran Turismo.
